Mods/New Path

Last updated: 2023-03-06 (First release: 2024-03-31) mod.json

[i]The GTVA survived the Second Shivan Incursion and the Capella Catastrophe. But more challenges lie ahead and the question remains: What is the best way to approach them? Does humanity learn from the mistakes of the past and change its way or do they continue as before? Five years have passed since Capella and a new administration has taken the reigns and tries to answer that question. Their goal is to not repeat past mistakes and put humanity on a New Path...[/i] [hr] [size=20pt]FreeSpace Open New Path[/size][br] [b]Chapter 1: Scientific Revenge[/b] Welcome to this first chapter of the New Path campaign series. This campaign features: [list] [li]20 playable missions[/li] [li]5 cutscenes, 4 of them live action (think of them as a nod to the good old C&C cutscenes) [/li] [li]extended content for the Tech Database to reflect the passed time[/li] [li]a lot of new anims for Command Briefings and the Intelligence section of the Tech DB[/li] [/list] Have fun playing this first chapter. [i]SilverAngelX[/i] PS: If you find any bugs, please report them in the release thread or contact me on Discord: SilverAngelX#8757 [hr] [size=16pt]Patch 1.1.0 Changes[/size][br] This update contains a major rebalancing of almost all missions in chapter 1. The intent is to remove some spikes in mission difficulty, trying to smooth out the difficulty curve over the course of the chapter. Another important aspect was improving on the default behavior of the AI wingmen, making them less suicidal and more helpful (which in turns reduces difficulty). Besides that, there's a lot of individual changes: [list] [li][b]General:[/b] compatibility checked with latest versions of FSO engine and mod dependencies[/li] [li][b]General:[/b] rebalancing of all missions (e.g. friendly AI behavior, hostile timings, hostile weapon selection, and more...)[/li] [li][b]General:[/b] MV_Compatibility package added as required dependency to avoid missing textures[/li] [li][b]General:[/b] some wording changes to texts in the missions (briefings, messages, etc.)[/li] [li][b]Mission 1:[/b] some tweaks to avoid confusing messaging bug[/li] [li][b]Mission 1:[/b] wording issues in briefing and mission corrected[/li] [li][b]Mission 4:[/b] wording error in debriefing corrected[/li] [li][b]Mission 10:[/b] added some security features to ensure outcome of scripted events[/li] [li][b]Mission 10:[/b] removed player orders from the Ibis[/li] [li][b]Mission 10:[/b] timing of Ibis opening fire synced to the messages[/li] [li][b]Mission 11:[/b] wording error in command briefing fixed[/li] [li][b]Mission 11:[/b] arrival paths of hostile bombers are less random[/li] [li][b]Mission 12:[/b]typos in briefing and debriefing corrected[/li] [li][b]Mission 14:[/b] arrival paths of hostile wings are less random[/li] [li][b]Mission 14:[/b] AI orders of hostile ships adapted slightly[/li] [li][b]Mission 14:[/b] removed success music for some goals before the end of the mission[/li] [li][b]Mission 15:[/b] Intrepid hull integrity reduced to reflect damages from previous battle[/li] [li][b]Mission 16:[/b] ship class of the Sisson in briefing corrected[/li] [li][b]Mission 16:[/b] Alpha 4 and Beta 4 have been told to use silent mode with the rest of their wings[/li] [li][b]Mission 16:[/b] silent mode now disables glow-maps of friendly fighters[/li] [li][b]Mission 17:[/b] older bomber classes added to the mission (due to popular demand)[/li] [li][b]Mission 17:[/b] some AAA turrets of the Intrepid were replaced with laser turrets[/li] [li][b]Mission 17:[/b] the Intrepid's repair crews now tire quicker[/li] [li][b]Mission 18:[/b] short range sensor threshold increased for targetting[/li] [li][b]Mission 18:[/b] arrival conditions for later enemy wings now contain a stop condition[/li] [li][b]Mission 19:[/b] escape pod departure delay increased by 10 seconds[/li] [li][b]Mission 19:[/b] messaging bug fixed[/li] [li][b]Mission 19:[/b] Lambda transport secured against disabling[/li] [li][b]Mission 19:[/b] Bosch missile launchers now have a less dangerous ordnance[/li] [li][b]Mission 19:[/b] escape pod secured against accidental destruction during warp-out[/li] [li][b]Mission 20:[/b] viewpoint of player ship corrected while under AI control[/li] [li][b]Mission 20:[/b] explosion radius for the scripted explosion reduced so it doesn't look that much like overkill[/li] [li][b]Mission 20:[/b] timing of scripted events corrected to reduce downtime[/li] [/list] Thanks a lot to RedmageJoe for his feedback when he streamed New Path.

Release Thread

https://www.hard-light.net/forums/index.php?topic=97679.0

Files

core (required)

core.7z (729 MB) | cf.fsnebula.org | dl.fsnebula.org | talos.feralhosting.com
SHA256: a7dead0b5f04bc7d388bc88c1e919a99a446b598353557f54ab2507f268cb1d1
NewPath01 (required)

NewPath01.7z (250 MB) | cf.fsnebula.org | dl.fsnebula.org | talos.feralhosting.com
SHA256: 1e53ea9961ee2f54290fe53148f6b0cb8329ae0d1c261472715ef24079aa4585
cutscenes (recommended)

cutscenes.7z (1 GB) | cf.fsnebula.org | dl.fsnebula.org | talos.feralhosting.com
SHA256: 7b70f6f095ffa3795ec13cb13b7361c4bcbc66d8429595003576bf3114007049

Total Download Size

2 GB

SHA256SUM (optional; ?)

a7dead0b5f04bc7d388bc88c1e919a99a446b598353557f54ab2507f268cb1d1 core.7z
1e53ea9961ee2f54290fe53148f6b0cb8329ae0d1c261472715ef24079aa4585 NewPath01.7z
7b70f6f095ffa3795ec13cb13b7361c4bcbc66d8429595003576bf3114007049 cutscenes.7z

Dependencies

Mod Flag List Order (required order; may include optional mods; ?)

-mod NewPath,MVPS,MjnMHs

Command-Line Flags (optional; ?)

-3dshockwave -soft_particles -fb_explosions -fb_thrusters -enable_shadows -3dwarp -warp_flash -targetinfo -rearm_timer -aa