Mods/Realistic flight stats for Diaspora ! (Veteran-v1.5b_Speed_x2_B_II)

Last updated: 2021-11-14 (First release: 2021-09-09) mod.json

Realistic flight stats for Diaspora ! (pure dogfight for nervous and modern gameplay) => with Viper Mk-II !!! :) Tired of always piloting space tanks, with completely archaic, obsolete and still always leveled gameplay down ? You might be interested in this mod, then :) -> "b" > acceleration of the Poscombustion divided by 1.666, for all fighters. -> "v1.5" > increase of the speed of the poscombustion x2.5 for all fighters, and acceleration of the Poscombustion x3, for all fighters. -> "v2" > increase of the speed of 100 m/s, and that of the PC of 250 m/s. -> "B" > decrease the maniability for all Colonnial fighters at 0.5s. (for yaw & pitch axes) -> "Ai_profiles.tbl" > -decrease rebalancing "Glide Attack Percent", "Circle Strafe Percent", "Glide Strafe Percent" ... , (with weak values). -neutral value to 1.0 for "AI Turn Time Scale" for all level difficulty. -> "ai.tbl" > -decrease rebalancing "Evasion" for Cylon and Colonnial ai, (with weak values). -decrease rebalancing "Glide Attack Percent", "Circle Strafe Percent", "Glide Strafe Percent" ... for Colonnial ai, (with weak values). -rebalancing "Predict Position Delay" and "Max Aim Update Delay" (decrease) for all ai, (with very weak values). -rebalancing "Accuracy" (decrease) for Cylon ai, (with weak values). -rebalancing "Afterburner Use Factor" for all ai. -neutral value to 1.0 for all "AI Turn Time Scale". -> "weapons.tbl" > -decrease speed and accuracy fighters guns, (with medium values balancing & medium guns speeds values). -proportional adjustment of the damage of the barrels in relation to each other according to their calibers. -increased speed of the "Fox-Fire 3" and "IMP" missiles for the "Newbie" and "Able" versions. -increased range of the "Fox-Fire 3" and "IMP" missiles for the "Veteran" and "Ace" versions. * ACCURACY: Complete overhaul of the theft stats of all ships and weapons for Diaspora, based on the flight performance of our current fighters, on speed and roll! And more: higher linear, afterburner and strafe accelerations as well that increased maneuverability on yaw and pitch! ... Expect to find yourself at the controls of real little racing cars !!! :) ... For truly exhilarating and exciting flight sensations !!! I was able to do this thanks to the auto aim assist implemented directly in Diaspora, activated for all 5 difficulty levels of the game !! The shooting angle is 10°! (for versions "speed x1" : 5°) I always put the stats of the axes of rotation in this order: Yaw/Pitch/Roll. If you want to see the gameplay of all Diaspora fighters: https://www.youtube.com/watch?v=WJM7lMg6GNA&list=PLp2nAHhRo1YO7QHlsSC0IXVI51L7m6G2y&index=2 * CONTENT: => Installed default version: "Veteran_v1.5b_Speed_x2_B_II". - Frustrated that I didn't have the Viper Mk-II, I couldn't help but recover the files the modeling and texturing of "BSG Red-Line"! you therefore have, in addition to the Mk-II, the mining vessel "Majahual" as well as the asteroid "Scar". -Approximately 20 of immediate action missions. -I added 3 cannons for Colonials and Cylons: 15, 20 and 40 min. -For the long range missiles "HD-51 Arbalest" and "LRM-AF 1.5 Voulge", I made some real "Fox-fire 3" (with Veteran & Ace versions) ! Some explanations about missiles: "ATE" CHUET TOPGUN2SPEAKER: https://www.youtube.com/watch?v=le1Wlw4Tm4w https://www.youtube.com/watch?v=4peMJ5ro5Ow&list=PLOEi5yb1QxEzNuM8LKm5_sxZin6iTvU8E DCS dogfight with "ATE": https://www.youtube.com/watch?v=FwWHEZWzJrA&t=5s -4 different versions, with increasing flight performance from one version to another. (acceleration and maneuverability, (with damage, maneuverability, gun rate of fire and mass of missiles)) -newbie_v1.5b_B_II (speed x1) -able_v1.5b_B_II (speed x2) -veteran_v1.5b_B_II (speed x2) -ace_v1.5b_B_II (speed x2) -ace_v2-1.5b_B_II (speed x2) -For default .tbl files Knossos, I installed my "Ace" version. => for my 4 verions as well as the modeling and texturing files of "BSG Red-Line" of the Mk-II ... you would find them in additional files. (in my "Required pack") My Topic: https://www.hard-light.net/forums/index.php?topic=97590.0 if you like my balancing I invite you to download all my versions on my site: http://modsimul.spatiales.free.fr * CREDITS: -The "BSG Red-Line" team for ship modeling and texturing files Viper Mk-II and Majahual, as well as the asteroid Scar. -The "BSG Red-Line" and "BSG Diaspora" team for the mission files. -Karajorma for him help and patience :) Have a good game and have a good flight!

Release Thread

http://modsimul.spatiales.free.fr/galerie-star-citizen-hud.html

Files

data (required)

Veteran_v1.5b_Speed_x2_B_II -Version for experienced level pilots, with high maneuverability and acceleration. -Increase of the speed of the poscombustion x2.5 for all fighters. -Acceleration of the Poscombustion divided by 1.666. (x3) (linear acceleration : +0.5s/ maneuverability : +1.0s for all angle rotation) -Decrease the maniability for all Colonnial fighters at 0.5s. (for yaw & pitch axes) * Gun firing angle => 10° (for all difficulty levels of the game) * Getting started with the game and optimizing the gameplay: -keyboard/mouse => very strongly deconsecated -Joystick => yes

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SHA256: e25bc14b70dde06ca73dfdf28894baefcbaa2fac0c55e1f8599f1fbc7e45c532

Total Download Size

18 MB

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e25bc14b70dde06ca73dfdf28894baefcbaa2fac0c55e1f8599f1fbc7e45c532 data.7z

Dependencies

Mod Flag List Order (required order; may include optional mods; ?)

-mod Diaspora_Realistic_Flight_Stats_V2-02-Vet,Diaspora_Release_Version

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